Commenting
Comments allow us to describe code to others reading the custom logic file without interfering with the logic. To make a comment, use the '#' character. Any line starting with '#' will be ignored by the interpreter. You can also use '/*' and '*/' to create block comments.
Example:
class Main
{
# this function is called everytime the game starts
function OnGameStart()
{
# spawn some titans
Game.SpawnTitans("Default", 5);
/*
this is a comment block
that takes up multiple lines
*/
return;
}
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