NavMeshObstacle
Wraps the object in a NavMeshObstacle unity component auto-sized based on the collider sizes. If "Smart Movement" is enabled in Titan settings, titans will pathfind around obstacles unless trying to target a human which overrides navigation with aottg1's AI movement.
component NavMeshObstacle
{
Description = "Adds a navMeshObstacle to the object";
_nav = null;
function Init()
{
# Add the component like how we add Rigidbody
_nav = self.MapObject.AddBuiltinComponent("NavMeshObstacle", false);
}
}
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