Titan
Inherits from Character.
Only character owner can modify fields and call functions unless otherwise specified.
Fields
Size
float
false
Titan's size.
DetectRange
float
false
(AI) titan's detect range.
FocusRange
float
false
(AI) titan's focus range.
FocusTime
float
false
(AI) titan's focus time.
RunSpeedBase
float
false
Titan's base run speed. Final run speed is RunSpeedBase + Size * RunSpeedPerLevel.
WalkSpeedBase
float
false
Titan's base walk speed. Final walk speed is WalkSpeedBase + Size * WalkSpeedPerLevel.
RunSpeedPerLevel
float
false
Titan's run speed added per size.
WalkSpeedPerLevel
float
false
Titan's walk speed added per size.
TurnSpeed
float
false
Titan's turn animation speed.
RotateSpeed
float
false
Titan's rotate speed.
JumpForce
float
false
Titan's jump force.
ActionPause
float
false
Titan's pause delay after performing an action.
AttackPause
float
false
Titan's pause delay after performing an attack.
TurnPause
float
false
Titan's pause delay after performing a turn.
FarAttackCooldown
float
false
(AI) Titan's cooldown after performing a ranged attack.
AttackWait
float
false
(AI) Titan's wait time between being in range and performing an attack.
CanRun
bool
false
(AI) Titan can run or only walk.
AttackSpeedMultiplier
float
false
Titan's attack animation speed.
NapePosition
Vector3
true
The titan's nape position.
IsCrawler
bool
true
Is titan a crawler.
UsePathfinding
bool
false
Determines whether the (AI) titan uses pathfinding. (Smart Movement in titan settings)
HeadMount
Transform
true
Titan's head transform.
NeckMount
Transform
true
Titan's neck transform.
Stamina
float
false
PT Stamina.
Max Stamina
float
false
PT Max Stamina.
Functions
Blind()
null
Causes the titan to enter the blind state.
Cripple(time: float)
null
Causes the titan to enter the cripple state for time seconds. Using 0 will use the default cripple time.
MoveTo(position: Vector3, range: float, ignoreEnemies: bool)
null
Causes the (AI) titan to move towards a position and stopping when within specified range. If ignoreEnemies is true, will not engage enemies along the way.
Target(enemy: Character | MapTargetable, focusTime: float)
null
Causes the (AI) titan to target an enemy character or MapTargetable for focusTime seconds. If focusTime is 0 it will use the default focus time.
Idle(time: float)
null
Causes the (AI) titan to idle for time seconds before beginning to wander. During idle the titan will not react or move at all.
Wander()
null
Causes the (AI) titan to cancel any move commands and begin wandering randomly.
Emote(emote: string)
null
Causes the titan to emote.
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