# Titan

Inherits from Character.

Only character owner can modify fields and call functions unless otherwise specified.

### Fields

<table><thead><tr><th width="224.33333333333331">Field</th><th width="99">Type</th><th width="109">Readonly</th><th>Description</th></tr></thead><tbody><tr><td>Size</td><td>float</td><td>false</td><td>Titan's size.</td></tr><tr><td>DetectRange</td><td>float</td><td>false</td><td>(AI) titan's detect range.</td></tr><tr><td>FocusRange</td><td>float</td><td>false</td><td>(AI) titan's focus range.</td></tr><tr><td>FocusTime</td><td>float</td><td>false</td><td>(AI) titan's focus time.</td></tr><tr><td>RunSpeedBase</td><td>float</td><td>false</td><td>Titan's base run speed. Final run speed is RunSpeedBase + Size * RunSpeedPerLevel.</td></tr><tr><td>WalkSpeedBase</td><td>float</td><td>false</td><td>Titan's base walk speed. Final walk speed is WalkSpeedBase + Size * WalkSpeedPerLevel.</td></tr><tr><td>RunSpeedPerLevel</td><td>float</td><td>false</td><td>Titan's run speed added per size.</td></tr><tr><td>WalkSpeedPerLevel</td><td>float</td><td>false</td><td>Titan's walk speed added per size.</td></tr><tr><td>TurnSpeed</td><td>float</td><td>false</td><td>Titan's turn animation speed.</td></tr><tr><td>RotateSpeed</td><td>float</td><td>false</td><td>Titan's rotate speed.</td></tr><tr><td>JumpForce</td><td>float</td><td>false</td><td>Titan's jump force.</td></tr><tr><td>ActionPause</td><td>float</td><td>false</td><td>Titan's pause delay after performing an action.</td></tr><tr><td>AttackPause</td><td>float</td><td>false</td><td>Titan's pause delay after performing an attack.</td></tr><tr><td>TurnPause</td><td>float</td><td>false</td><td>Titan's pause delay after performing a turn.</td></tr><tr><td>FarAttackCooldown</td><td>float</td><td>false</td><td>(AI) Titan's cooldown after performing a ranged attack.</td></tr><tr><td>AttackWait</td><td>float</td><td>false</td><td>(AI) Titan's wait time between being in range and performing an attack.</td></tr><tr><td>CanRun</td><td>bool</td><td>false</td><td>(AI) Titan can run or only walk.</td></tr><tr><td>AttackSpeedMultiplier</td><td>float</td><td>false</td><td>Titan's attack animation speed.</td></tr><tr><td>NapePosition</td><td>Vector3</td><td>true</td><td>The titan's nape position.</td></tr><tr><td>IsCrawler</td><td>bool</td><td>true</td><td>Is titan a crawler.</td></tr><tr><td>UsePathfinding</td><td>bool</td><td>false</td><td>Determines whether the (AI) titan uses pathfinding. (Smart Movement in titan settings)</td></tr><tr><td>HeadMount</td><td>Transform</td><td>true</td><td>Titan's head transform.</td></tr><tr><td>NeckMount</td><td>Transform</td><td>true</td><td>Titan's neck transform.</td></tr><tr><td>Stamina</td><td>float</td><td>false</td><td>PT Stamina.</td></tr><tr><td>Max Stamina</td><td>float</td><td>false</td><td>PT Max Stamina.</td></tr></tbody></table>

### Functions

<table><thead><tr><th width="263.3333333333333">Function</th><th width="94">Returns</th><th>Description</th></tr></thead><tbody><tr><td>Blind()</td><td>null</td><td>Causes the titan to enter the blind state.</td></tr><tr><td>Cripple(time: float)</td><td>null</td><td>Causes the titan to enter the cripple state for time seconds. Using 0 will use the default cripple time.</td></tr><tr><td>MoveTo(position: Vector3, range: float, ignoreEnemies: bool)</td><td>null</td><td>Causes the (AI) titan to move towards a position and stopping when within specified range. If ignoreEnemies is true, will not engage enemies along the way. </td></tr><tr><td>Target(enemy: Character | MapTargetable, focusTime: float)</td><td>null</td><td>Causes the (AI) titan to target an enemy character or MapTargetable for focusTime seconds. If focusTime is 0 it will use the default focus time.</td></tr><tr><td>Idle(time: float)</td><td>null</td><td>Causes the (AI) titan to idle for time seconds before beginning to wander. During idle the titan will not react or move at all.</td></tr><tr><td>Wander()</td><td>null</td><td>Causes the (AI) titan to cancel any move commands and begin wandering randomly.</td></tr><tr><td>Emote(emote: string)</td><td>null</td><td>Causes the titan to emote.</td></tr></tbody></table>
