Components
component DamageRegion
{
Damage = 100;
function OnCollisionEnter(other)
{
if (other.IsCharacter && other.IsMine)
{
other.GetDamaged("Server", self.Damage);
}
}
}Last updated
component DamageRegion
{
Damage = 100;
function OnCollisionEnter(other)
{
if (other.IsCharacter && other.IsMine)
{
other.GetDamaged("Server", self.Damage);
}
}
}Last updated