Camera
Camera functions.
IsManual
bool
true
Is camera in manual mode.
Position
Vector3
true
Current camera position.
Rotation
Vector3
true
Current camera rotation.
Velocity
Vector3
true
Current camera velocity, if set using SetVelocity().
FOV
float
true
Current camera field of view if set using SetFOV().
FollowDistance
float
false
Current camera follow distance from target character.
Forward
Vector3
false
The forward direction of the camera.
Right
Vector3
false
The right direction of the camera.
Up
Vector3
false
The up direction of the camera.
CameraMode
String
true
The camera mode.
SetManual(bool)
null
Sets the camera manual mode. If true, camera will only be controlled by custom logic. If false, camera will follow the spawned or spectated player and read input.
SetPosition(position: Vector3)
null
Sets camera position.
SetRotation(rotation: Vector3)
null
Sets camera rotation.
SetVelocity(rotation: Vector3)
null
Sets camera velocity.
LookAt(position: Vector3)
null
Sets the camera forward direction such that it is looking at a world position.
SetFOV(fov: float)
null
Sets the camera field of view. Use 0 to use the default field of view.
SetCameraMode(mode: string)
null
Forces the player to use a certain camera mode, taking priority over their camera setting. Accepted values are TPS, Original, FPS.
ResetDistance()
null
Resets the follow distance to player's settings.
ResetCameraMode()
null
Resets the camera mode to player's settings.
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