Physics
Some commonly used physics functions.
Function
Returns
Description
LineCast(start: Vector3, end: Vector3, collideWith: string)
LineCastHitResult
Performs a linecast between start and end vectors and colliding with the collideWith category (such as "Characters"). If an object is found return that object, otherwise return null.
SphereCast(start: Vector3, end: Vector3, radius: float, collideWith: string)
object
Performs a spherecast between start and end vectors with radius and colliding with the collideWith category (such as "Characters"). If an object is found return that object, otherwise return null.
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