Custom Maps & Logic
  • Custom Map Tutorial
    • Custom Map Introduction
    • Your first map
    • Map Navigation
    • Object Selection
    • Object Positioning
    • Object Attributes
    • Shortcuts and Macros
    • Editor Settings
    • Built-in Components Common Errors
    • Map Performance
    • Custom Assets
      • Your first Asset Bundle
      • Asset Bundles in Map Editor
      • Asset Bundles in Game
      • Adding to Asset Bundles
      • Asset Bundle naming
  • Custom Logic Tutorial
    • Custom Logic Introduction
    • Your first script
    • Variables
    • Types
    • Variable Inspector
    • Expressions
    • Conditionals
    • Loops
    • Functions
    • Coroutines
    • Classes
    • Static Classes
    • Components
    • Extensions
    • Cutscenes
    • Static Objects
    • Networking
    • Commenting
  • Reference
    • Static Classes
      • Game
      • Network
      • Map
      • UI
      • Time
      • Convert
      • String
      • Input
      • Math
      • Random
      • Cutscene
      • Camera
      • RoomData
      • PersistentData
      • Json
      • Physics
    • Objects
      • Component
      • Object
      • Character
      • Human
      • Titan
      • Shifter
      • MapObject
      • Transform
      • Player
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      • Color
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      • Quaternion
      • Dict
      • List
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      • LineCastHitResult
      • MapTargetable
      • Random
    • Callbacks
      • Main
      • Components
  • Examples
    • Gamemodes
      • Survive
      • Waves
      • Endless
      • Racing
      • Blade PVP
      • Thunderspear PVP
      • Titan Explode
      • Cranked
      • More Examples
    • Components
      • SupplyStation
      • Daylight
      • PointLight
      • Rigidbody
      • NavMeshObstacle
      • Cannon
      • Dummy
      • Wagon
      • Tag
      • KillRegion
      • DamageRegion
      • MovePingPong
      • RacingCheckpointRegion
      • RacingFinishRegion
      • TeleportRegion
      • Animal
      • SignalMover
      • SignalSender
      • More Examples
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  1. Custom Logic Tutorial

Static Classes

You may have noticed that some classes, such as Game or Convert can be referenced directly without first creating an instance. These are known as static classes - meaning there is only one instance that can be globally accessed from anywhere in the script. Many common functions, such as spawning titans and performing math operations, will be found in these static classes.

class Main
{
    function OnGameStart()
    {
        numTitans = Math.Pow(2, 5);
        Game.SpawnTitans("Default", numTitans);
    }
}

Main is also a static class, and can be referenced from anywhere just like Math or Game.

class TitanSpawner
{
    function Spawn()
    {
        num = Main.TitansPerWave;
        Game.SpawnTitans("Default", num);
    }
}
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Last updated 7 months ago