Custom Maps & Logic
  • Custom Map Tutorial
    • Custom Map Introduction
    • Your first map
    • Map Navigation
    • Object Selection
    • Object Positioning
    • Object Attributes
    • Shortcuts and Macros
    • Editor Settings
    • Built-in Components Common Errors
    • Map Performance
    • Custom Assets
      • Your first Asset Bundle
      • Asset Bundles in Map Editor
      • Asset Bundles in Game
      • Adding to Asset Bundles
      • Asset Bundle naming
  • Custom Logic Tutorial
    • Custom Logic Introduction
    • Your first script
    • Variables
    • Types
    • Variable Inspector
    • Expressions
    • Conditionals
    • Loops
    • Functions
    • Coroutines
    • Classes
    • Static Classes
    • Components
    • Extensions
    • Cutscenes
    • Static Objects
    • Networking
    • Commenting
  • Reference
    • Static Classes
      • Game
      • Network
      • Map
      • UI
      • Time
      • Convert
      • String
      • Input
      • Math
      • Random
      • Cutscene
      • Camera
      • RoomData
      • PersistentData
      • Json
      • Physics
    • Objects
      • Component
      • Object
      • Character
      • Human
      • Titan
      • Shifter
      • MapObject
      • Transform
      • Player
      • NetworkView
      • Color
      • Vector3
      • Quaternion
      • Dict
      • List
      • Range
      • LineCastHitResult
      • MapTargetable
      • Random
    • Callbacks
      • Main
      • Components
  • Examples
    • Gamemodes
      • Survive
      • Waves
      • Endless
      • Racing
      • Blade PVP
      • Thunderspear PVP
      • Titan Explode
      • Cranked
      • More Examples
    • Components
      • SupplyStation
      • Daylight
      • PointLight
      • Rigidbody
      • NavMeshObstacle
      • Cannon
      • Dummy
      • Wagon
      • Tag
      • KillRegion
      • DamageRegion
      • MovePingPong
      • RacingCheckpointRegion
      • RacingFinishRegion
      • TeleportRegion
      • Animal
      • SignalMover
      • SignalSender
      • More Examples
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  1. Reference
  2. Objects

Component

Represents a component script attached to a MapObject.

Fields

Field
Type
Readonly
Description

MapObject

MapObject

true

The MapObject the component is attached to.

NetworkView

NetworkView

true

The NetworkView attached to the MapObject, if Networked is enabled.

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Last updated 9 months ago