Vector3
Inherits from Object. Is a struct, meaning that assignments will create copies and comparisons will return true if all fields are equivalent.
Initialization
Vector3 takes up to three floats X, Y, and Z as parameters when initializing.
Fields
X
float
false
X axis of the vector.
Y
float
false
Y axis of the vector.
Z
float
false
Z axis of the vector.
Normalized
Vector3
true
Normalized version of the vector.
Magnitude
float
true
Returns the magnitude of the vector.
Functions
Scale(scale: float)
Vector3
Returns the Vector3 multiplied by scale.
Static Fields
Can be accessed by referencing Vector3 directly (example: Vector3.Up)
Up
Vector3
Down
Vector3
Left
Vector3
Right
Vector3
Forward
Vector3
Back
Vector3
Zero
Vector3
One
Vector3
Static functions
Lerp(a: Vector3, b: Vector3, t: float)
Vector3
Returns a Vector3 lerped between a and b using scale t. T must be between 0 and 1.
LerpUnclamped(a: Vector3, b: Vector3, t: float)
Vector3
Returns a Vector3 lerped between a and b using scale t. T can be outside 0 and 1.
Slerp(a: Vector3, b: Vector3, t: float)
Vector3
Returns a Vector3 spherical lerped between a and b using scale t. T must be between 0 and 1.
SlerpUnclamped(a: Vector3, b: Vector3, t: float)
Vector3
Returns a Vector3 spherical lerped between a and b using scale t. T can be outside 0 and 1.
GetRotationDirection(a: Vector3, b: Vector3)
Vector3
Gets the relational Vector3 b using a as a reference. This is equivalent to setting MapObject.Forward to Vector a, and finding the relative b vector.
Distance(a: Vector3, b: Vector3)
float
Returns the distance between two Vector3s.
Project(a: Vector3, b: Vector3)
Vector3
Returns a projected on b.
Multiply(a: Vector3, b: Vector3)
Vector3
Returns the Vector3 of each element in a multiplied by each element of b. It returns the Vector3(a.X * b.X, a.Y * b.Y, a.Z * b.Z).
Divide(a: Vector3, b: Vector3)
Vector3
Returns the Vector3 of each element in a divided by each element of b.
Angle(a: Vector3, b: Vector3)
float
Returns the angle between a and b. Always a positive value.
SignedAngle(a: Vector3, b: Vector3, axis: Vector3)
float
Returns the signed angle between a and b using the given axis.
Cross(a: Vector3, b: Vector3)
Vector
Returns the cross product of a and b.
Dot(a: Vector3, b: Vector3)
float
Returns the dot product of a and b.
RotateTowards(a: Vector3, b: Vector3, maxAngle: float, maxMagnitude: float)
Vector3
Returns the Vector3 that is rotated from a to b using maxAngle degrees and changing magnitude by at most maxMagnitude.
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